Dev Log #1 - Introducing Lucky Heroes
- sinkholestudio
- 2025년 12월 30일
- 3분 분량

Hello, this is Jang, the director of Lucky Heroes.
It has been five years since we first opened the demo page for Lucky Heroes with its original model. Now, we’re excited to be refreshing the store page with a more refined and improved version of the game.
Lucky Heroes is a multiplayer card game, and we like to describe its genre as a Free-for-All Card Game (FCG).
When making a game, far more things tend to change than you initially expect. Ideas that seem fun at first often run into various challenges as they develop, and sometimes the entire project disappears along the way. Other ideas may naturally resemble existing games—either because they’re inspired by them or because of shared genre conventions. Trends also play a role, which is why so many similar games end up appearing on Steam.
<▼ Previdous version of Lucky Heroes>


In that sense, we felt fairly confident about Lucky Heroes. Even though it sat on the shelf for five years, we still couldn’t find a truly similar game—on Steam, or honestly, anywhere else in the world. That may sound a bit arrogant, and it’s also a risky signal. After all, something that has never existed before might simply not exist because it isn’t fun.
That’s exactly what we hope to find out through the demo.
What makes it different?
1-1. Card Power
In Lucky Heroes, there is a “Victory” card that lets you win instantly when played. Other card games may have powerful cards, but they usually come with complex conditions. Lucky Heroes is different—just draw it, and you win.

1-2. Multiplayer Free-for-All
Most card games are 1v1: one winner, one loser. Lucky Heroes is free-for-all. You can help a new player, team up temporarily, or freely cooperate to keep another player in check.
1-3. Automatic Deck Generation
Deckbuilding is fun, but it can be a big barrier for new players. In Lucky Heroes, you simply choose a hero. Each match generates a different deck automatically.
1-4. Seasonal System
Each hero has a card pool of at least 50 cards, and with over 20 heroes in development, that means more than 1,000 cards in total. Remembering all of them would be difficult even for experienced players. In Lucky Heroes, the core Standard mode limits playable heroes to a fixed rotation every two weeks, so players don’t need to memorize everything at once.
1-5. Balance Philosophy
CCGs focus on balancing individual cards because players build decks from purchased packs. Deckbuilders like Slay the Spire focus on refining decks by adding or removing cards. Since Lucky Heroes uses automatically generated decks, we focus more on balancing heroes rather than individual cards. This allows for bolder, more powerful, and more exciting card designs.

Game Flow
Lucky Heroes supports 2–5 players in a free-for-all format, making it a competitive multiplayer experience.
2-1. Game Setup
Each deck is randomly generated with 6 hero-specific cards plus 1 shared card that represents the hero’s stats. The first card is always an “Opening” card tied to the hero’s core mechanic.After that, one card among all cards in the game becomes the “Victory” card. (The first three cards of every player can never be the Victory card.)
2-2. Turn Progression
Players start with different amounts of gold depending on their hero. On each turn, they can draw a card or spend gold to buy items from a shared shop available to all players.
2-3. Winning the Game
A player wins by playing the Victory card, or by using a card or item with a victory effect. Alternatively, if all players except one are eliminated, the remaining player wins. If you cannot draw a card on your turn, you die.
As we prepare for the game’s release, we’ll now share more detailed information about each feature, along with answers to frequently asked questions.
Thank you for reading!

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